Learn the Rules

How to Play God Card

Everything you need to command the gods and conquer the battlefield.

Objective

  • Reduce your opponent's life points from 20 to 0. Do it with warriors, direct attacks, card effects, or by destroying their summoned deity.

Setup

  • Each player starts with 20 life points and 7 cards in hand.
  • Decks contain 50–80 cards, up to 3 copies of any non-deity card.
  • Choose 1 deity before the match — deities are not part of your main deck. Both players may run the same deity.
  • The starting player does not draw on their first turn.

The Energy System

  • Every card has an energy cost. On deity and warrior cards this value is shown as the card's Level — and every deity is Level 10.
  • Each player begins with 3 maximum energy.
  • At the start of each of your turns, your maximum energy increases by 1, capped at 20 (barring special card effects).
  • Your energy refreshes to your current maximum at the start of your turn.
  • Spend energy to summon warriors and play spells, relics, miracles, covenants, and rituals.
  • You don't have to spend it all — unspent energy carries into your opponent's turn, so you can hold energy back to interrupt them.
  • Miracles are quick-play cards you can activate on either player's turn, in response to an action (or a specific action, depending on the card). Some negate what they respond to; some don't — it depends on the Miracle.
  • If you run out of energy, you can't act again until it refreshes at the start of your next turn — and only if you then have enough.

Turn Structure

  • Draw 1 card at the start of your turn (except the starting player's first turn).
  • Summon warriors, attack, and activate cards in a flexible order.
  • No attacks may be made on the first turn of the game.
  • Non-warrior cards may be played before summoning, after summoning, or between attacks.
  • Illegal actions are blocked automatically by the server-authoritative engine.

Combat

  • Warriors attack enemy warriors, deities, and sometimes players directly.
  • When a warrior has higher attack than the warrior it fights, the difference can carry through as damage.
  • Life points are lost through direct attacks, battle damage, and card effects.

Deities

  • Your deity waits outside the battlefield — like a Yu-Gi-Oh field card — until you summon it into a warrior position.
  • A deity's passive (or active) ability is in effect even before it is summoned.
  • Once summoned, a deity gains an activated ability and can attack, and it can be attacked.
  • Damage to a summoned deity reduces its defense — not your life points.
  • A destroyed deity isn't lost for good — it returns to its field-card position and can be summoned again.

The Seven Card Types

DeityChosen before the game, kept outside the deck. Passive from turn one; gains abilities plus attack and defense when summoned.
WarriorPrimary combat units with attack and defense. May have passive or activated abilities.
RelicAttach to a warrior or deity for bonuses, protection, or special abilities.
SpellSingle-use effect cards played from hand on your turn.
MiracleQuick-play cards that can be activated on either player's turn.
CovenantContinuous cards that remain on the field with ongoing effects.
RitualDelayed cards that resolve after one turn — summoning a warrior or a powerful effect.